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You are purchasing your choice of item(s) for Diablo II: Resurrected - Reign of the Warlock. These items are useful for strengthening your build, improving farming efficiency, and completing progression or endgame setups.
Please use the variation drop-down menus at the top of this listing to build your order. First, select your desired server, Ladder or Non-Ladder. Then choose your item from the categorized inventory in the Select Item drop-down. Whether you are looking for a farming upgrade, a build-defining piece, or an endgame item for your setup, this listing is designed to make finding the right item quick and easy.
Delivery Instructions
After your purchase, I will reach out to you via message to coordinate a time to meet in a password-protected game. Delivery is usually done through the trade window, or by dropping the items for you to grab. We will find what's easiest for you when we connect. Delivery is typically within 10 minutes to a few hours depending on availability.
Your Purchase Includes Selected Item(s) (As selected in Variations) Realm Specifications PlatformPC ServerSelectable ModeSoftcore RegionGlobal Delivery10min - 24h Important Information 🖥️ Virtual Item: This is a virtual item for the game Diablo II: Resurrected - Reign of the Warlock. Please ensure you have selected the correct Server (Ladder or Non-Ladder), and note that this item is strictly for PC Softcore. The item will be delivered directly to your character in-game. No physical goods will be mailed. ⚡ Fast Delivery: Your order will be delivered quickly! If I am at my computer, trades can be completed in as little as 10 minutes. Message me prior to purchasing for current turnaround times. 🔒 Secure Transaction: No personal login data is collected, requested, or required for delivery. ⚖ Refund Policy:Based in Eastern Time (ET), so depending on timing there may be a short wait before I can deliver. If your order hasn't been delivered yet and you'd like to cancel for any reason, just message me and you'll get a full refund — no problem at all. Once the items are delivered in-game the order is normally complete, but I'm always flexible if a legitimate issue comes up.
Looking for something specific? Browse the full item catalog below — click or tap any item to reveal details.
The Sanctuary Codex
Every item, exactly as included. Click any item to expand.
A note on runewords & unidentified items: Some runewords are included as unmade base + rune packs, and some uniques are included unidentified, so you can roll or reveal them yourself — potentially progressing your Runeword Chronicle and your Unique Chronicle as you go. Where a specific finished roll is listed (for example 35% FCR Spirit or 5 Battle Orders Call to Arms), that item is included pre-rolled instead.
A note on appearance: Charm and jewel skins may not all match. This is visual only and does not affect the listed stats or build function, but it is noted upfront so you know exactly what is being offered.
Helms Andariel's Visage (Ethereal, Unidentified)+ Popular Endgame Mercenary Helm: Ethereal Andariel’s Visage is one of the most popular helm choices for Act 2 mercenaries. Its ethereal base provides higher defense, while mercenary equipment does not lose durability. This item comes unidentified, so its 100–150% Enhanced Defense, 8–10% Life Stolen per Hit, and +25–30 Strength rolls will be revealed when identified. It is commonly socketed with a Ral rune or a 15% Increased Attack Speed / 30% Fire Resistance jewel to offset its -30% Fire Resistance. Coven (Unmade: 3os Bone Visage + Runes)+ Mid-to-Late Game Caster and Magic Find Helm: Coven is a Reign of the Warlock runeword that provides +1 to All Skills, 20% Faster Cast Rate, Fire Resistance, Vitality, and Magic Find. Its combination of cast speed, survivability, and farming utility makes it a useful option for many caster builds, particularly when the 20% Faster Cast Rate helps reach an important breakpoint. This item comes unmade and includes a 3os Bone Visage along with the required Ist, Ral, and Io runes. When made, it will roll 30–50% Enhanced Defense, +1–5 Life After Each Kill, and 26–40% Better Chance of Getting Magic Items. Flickering Flame (Unmade: 3os Bone Visage + Runes)+ Fire Damage and Defensive Utility Helm: Flickering Flame is a versatile fire-focused runeword that provides +3 to Fire Skills and -10–15% to Enemy Fire Resistance, helping increase the damage of many fire-based builds. Its Level 4–8 Resist Fire Aura, +5% to Maximum Fire Resistance, and Poison Length Reduced by 50% also provide strong defensive utility for the wearer and nearby party members. This item comes unmade and includes a 3os Bone Visage along with the required Nef, Pul, and Vex runes. When made, it will roll a Level 4–8 Resist Fire Aura, -10–15% to Enemy Fire Resistance, and +50–75 Mana. Griffon's Eye (-20% LR / +15% LD / 1os)+ Perfect Lightning Damage Helm: Griffon’s Eye is one of the strongest late-game helm choices for Lightning Sorceresses, Javazons, and other lightning-focused builds. This item has perfect lightning rolls of -20% to Enemy Lightning Resistance and +15% to Lightning Skill Damage, along with +1 to All Skills and 25% Faster Cast Rate. It also comes with 1os, ready for a Lightning Rainbow Facet or another jewel of your choice. Griffon's Eye (Unidentified)+ Unidentified Lightning Damage Helm: Griffon’s Eye is one of the strongest helm choices for Lightning Sorceresses, Javazons, and other lightning-focused builds due to its combination of enemy lightning resistance reduction, increased lightning damage, +1 to All Skills, and 25% Faster Cast Rate. This item comes unidentified, so its +100–200 Defense, -15–20% to Enemy Lightning Resistance, and +10–15% to Lightning Skill Damage rolls will be revealed when identified. Guillaume's Face (1os)+ Melee and Boss-Killing Helm: Guillaume’s Face is a strong offensive helm for melee characters and Act 2 mercenaries, especially against bosses and Ubers. Its 35% Crushing Blow helps remove large portions of enemy health, while 15% Deadly Strike, 30% Faster Hit Recovery, and +15 Strength provide additional damage and utility. This item comes with 1os, allowing you to add a rune or jewel that fits your build. Harlequin Crest | Shako (1os)+ All-Around Skills and Magic Find Helm: Harlequin Crest, commonly called Shako, is one of the most versatile helms in the game and works well on many caster, farming, and general-purpose builds. It provides +2 to All Skills, life and mana based on character level, 10% Damage Reduction, 50% Better Chance of Getting Magic Items, and +2 to All Attributes. This item comes with 1os, allowing you to add a rune, jewel, or facet that fits your build. Hellwarden's Will (-8% Fire / -8% Magic Res / 1os)+ Magic and Fire Resistance Reduction Helm: Hellwarden’s Will is a strong offensive option for builds that deal magic or fire damage, including Hammerdins, Bone Necromancers, Berserk Barbarians, and Fire Warlocks. This item is guaranteed to have perfect -8% to Enemy Magic Resistance and -8% to Enemy Fire Resistance rolls. It also provides +1 to All Skills, 20% Faster Cast Rate, and 20% Increased Attack Speed. Its +150–215% Enhanced Defense and +4–6 Mana After Each Kill rolls will vary. This item comes with 1os for further customization. Nightwing's Veil (+15% Cold Damage + 1os)+ Cold Damage Helm: Nightwing’s Veil is a strong offensive helm for cold-focused builds, especially Blizzard and Frozen Orb Sorceresses. This item is guaranteed to have the perfect +15% to Cold Skill Damage roll and also provides +2 to All Skills, reduced requirements, Dexterity, Cold Absorb, and Half Freeze Duration. Its +90–120% Enhanced Defense, +10–20 Dexterity, and +5–9 Cold Absorb rolls will vary. This item comes with 1os for further customization. Armors Chains of Honor (Unmade: 4os Archon Plate + Runes)+ High-Resistance All-Purpose Armor: Chains of Honor is a strong endgame armor for characters that want +2 to All Skills, +65 to All Resistances, 8% Damage Reduction, and useful offensive bonuses against Demons and Undead. It is a popular alternative to Enigma when Teleport is not required, and it can also work well for melee builds, Uber setups, and mercenaries. This item comes unmade and includes a 4os Archon Plate along with the required Dol, Um, Ber, and Ist runes. Enigma (Unmade: 3os Archon Plate + Runes)+ Endgame Teleport Armor: Enigma is one of the most useful runewords in the game, granting +1 to Teleport to any class along with +2 to All Skills, a large Strength bonus based on character level, Damage Reduction, and Magic Find based on character level. The Archon Plate version offers the highest defense of these three bases, making it a strong choice for characters that can comfortably meet its Strength requirement. This item comes unmade and includes a 3os Archon Plate along with the required Jah, Ith, and Ber runes. When made, the +750–775 Defense roll will vary. Enigma (Unmade: 3os Dusk Shroud + Runes)+ Low-Requirement Endgame Teleport Armor: Enigma grants +1 to Teleport to any class along with +2 to All Skills, a large Strength bonus based on character level, Damage Reduction, and Magic Find based on character level. The Dusk Shroud version keeps the Strength requirement relatively low while still providing strong defense, making it a popular choice for caster and low-Strength builds. This item comes unmade and includes a 3os Dusk Shroud along with the required Jah, Ith, and Ber runes. When made, the +750–775 Defense roll will vary. Enigma (Unmade: 3os Mage Plate + Runes)+ Low-Strength Endgame Teleport Armor: Enigma grants +1 to Teleport to any class along with +2 to All Skills, a large Strength bonus based on character level, Damage Reduction, and Magic Find based on character level. The Mage Plate version is especially popular because of its very low Strength requirement, allowing many builds to equip it with little or no additional Strength investment. This item comes unmade and includes a 3os Mage Plate along with the required Jah, Ith, and Ber runes. When made, the +750–775 Defense roll will vary. Fortitude (Unmade: 4os Eth Archon Plate + Runes)+ Mercenary and Physical Damage Armor: Fortitude is a top endgame armor for Act 2 mercenaries and physical damage builds because of its +300% Enhanced Damage, +200% Enhanced Defense, and strong defensive bonuses. The ethereal Archon Plate base provides higher defense and is ideal for mercenary use because mercenary equipment does not lose durability. This item comes unmade and includes a 4os Ethereal Archon Plate along with the required El, Sol, Dol, and Lo runes. When made, the +25–30 to All Resistances and life bonus based on character level will vary. Skin of the Vipermagi (35 All Res / 1os)+ Caster Armor with Perfect Resistances: Skin of the Vipermagi is a versatile caster armor that provides +1 to All Skills, 30% Faster Cast Rate, and strong resistances, making it useful for many mid-to-late game and endgame builds. This item is guaranteed to have the perfect +35 to All Resistances roll. Its Magic Damage Reduced by 9–13 roll will vary. This item comes with 1os for further customization. Tal Rasha's Guardianship (1os)+ Sorceress Magic Find Armor: Tal Rasha’s Guardianship is a strong endgame farming armor with 88% Better Chance of Getting Magic Items, +40% Fire, Cold, and Lightning Resistance, reduced Strength requirements, and solid defense. This item comes with 1os for further customization. It can also be paired with Tal Rasha’s Adjudication, which is available in this listing, and the commonly found Tal Rasha’s Fine-Spun Cloth belt to activate the 3-piece set bonus for an additional 65% Magic Find. Weapons Call to Arms Flail (5 BO)+ High-Level Battle Orders Weapon Swap: Call to Arms allows any class to use Battle Command, Battle Orders, and Battle Cry, making it one of the most useful weapon-swap items in the game. This Flail is guaranteed to have +5 to Battle Orders, providing a strong boost to maximum Life, Mana, and Stamina after casting. It also provides +1 to All Skills and is commonly paired with a Spirit shield to further increase the level and duration of its buffs. Its +2–6 Battle Command, +1–4 Battle Cry, and +250–290% Enhanced Damage rolls will vary. Call to Arms Flail (6 BO)+ Perfect Battle Orders Weapon Swap: Call to Arms allows any class to use Battle Command, Battle Orders, and Battle Cry, making it one of the most useful weapon-swap items in the game. This Flail is guaranteed to have the perfect +6 to Battle Orders roll, providing the highest possible Battle Orders bonus available directly from the runeword. It also provides +1 to All Skills and is commonly paired with a Spirit shield to further increase the level and duration of its buffs. Its +2–6 Battle Command, +1–4 Battle Cry, and +250–290% Enhanced Damage rolls will vary. Death's Fathom (Unidentified)+ Endgame Cold Sorceress Weapon: Death’s Fathom is one of the strongest damage-focused weapons for Blizzard and Frozen Orb Sorceresses. It provides +3 to Sorceress Skill Levels, 20% Faster Cast Rate, and +15–30% to Cold Skill Damage, with additional Fire and Lightning Resistance. This item comes unidentified, so its +15–30% Cold Skill Damage, +25–40% Lightning Resistance, and +25–40% Fire Resistance rolls will be revealed when identified. Death's Web (+2 Skills / +2 P&B / -50% PR / 1os)+ Endgame Poison Necromancer Weapon: Death’s Web is one of the strongest weapons for Poison Nova Necromancers because of its rare -40–50% to Enemy Poison Resistance modifier. This item is guaranteed to have +2 to All Skills, +2 to Poison and Bone Skills, and the perfect -50% to Enemy Poison Resistance roll. Its +7–12 Life After Each Kill and +7–12 Mana After Each Kill rolls will vary. This item comes with 1os for further customization. Grief (Unmade: 5os Phase Blade + Runes)+ Endgame Melee Weapon: Grief is one of the strongest melee runewords in the game because of its massive +340–400 flat Damage bonus, 30–40% Increased Attack Speed, 20% Deadly Strike, and strong defense-reducing effects. The Phase Blade base is especially popular because it is fast and indestructible, so it never needs repairs. This item comes unmade and includes a 5os Phase Blade along with the required Eth, Tir, Lo, Mal, and Ral runes. When made, the +340–400 Damage, 30–40% Increased Attack Speed, -20–25% to Enemy Poison Resistance, and +10–15 Life After Each Kill rolls will vary. Heart of the Oak Flail (40 All Res)+ Perfect Caster Weapon: Heart of the Oak is a versatile endgame weapon for many caster builds because of its +3 to All Skills, 40% Faster Cast Rate, increased maximum mana, and strong resistances. This Flail is guaranteed to have the perfect +40 to All Resistances roll. Its low requirements also make it easy to equip on most characters. Infinity (Unmade: 4os Eth Scythe + Runes)+ Self-Wield Lightning Sorceress Weapon: Infinity is a powerful option for Nova and other lightning-focused Sorceresses because its Level 12 Conviction Aura lowers nearby enemy elemental resistances, while the weapon’s -45–55% to Enemy Lightning Resistance applies directly when wielded by the character. The Ethereal Scythe base has low requirements and is commonly chosen for its appearance, since caster builds do not normally attack with the weapon. This item comes unmade and includes a 4os Ethereal Scythe along with the required Ber, Mal, Ber, and Ist runes. When made, the +255–325% Enhanced Damage and -45–55% to Enemy Lightning Resistance rolls will vary. Infinity (Unmade: 4os Eth Thresher + Runes)+ Mercenary Conviction Weapon: Infinity is one of the strongest Act 2 mercenary weapons for elemental builds because its Level 12 Conviction Aura lowers nearby enemy Fire, Cold, and Lightning Resistances. The Ethereal Thresher base provides strong damage, fast attack speed, and improved life-leech and Crushing Blow frequency, while mercenary equipment does not lose durability. This item comes unmade and includes a 4os Ethereal Thresher along with the required Ber, Mal, Ber, and Ist runes. When made, the +255–325% Enhanced Damage and -45–55% to Enemy Lightning Resistance rolls will vary. Insight (Unmade: 4os Eth Colossus Voulge + Runes)+ Act 2 Mercenary Mana Support Weapon: Insight is a highly useful mercenary runeword for caster builds because its Level 12–17 Meditation Aura greatly increases mana regeneration. The Ethereal Colossus Voulge base offers high physical damage, helping the mercenary deal more damage and recover more life through life leech, though it has a high Strength requirement. This item comes unmade and includes a 4os Ethereal Colossus Voulge along with the required Ral, Tir, Tal, and Sol runes. When made, the Level 12–17 Meditation Aura, +200–260% Enhanced Damage, 180–250% Bonus to Attack Rating, and +1–6 Critical Strike rolls will vary. Insight (Unmade: 4os Eth Thresher + Runes)+ Act 2 Mercenary Mana Support Weapon: Insight is a highly useful mercenary runeword for caster builds because its Level 12–17 Meditation Aura greatly increases mana regeneration. The Ethereal Thresher base combines strong damage with faster attack speed and lower requirements than a Colossus Voulge, helping the mercenary attack, apply Critical Strike, and recover life through life leech more quickly. This item comes unmade and includes a 4os Ethereal Thresher along with the required Ral, Tir, Tal, and Sol runes. When made, the Level 12–17 Meditation Aura, +200–260% Enhanced Damage, 180–250% Bonus to Attack Rating, and +1–6 Critical Strike rolls will vary. Mang Song's Lesson (10%+ Fire Res / 1os)+ Fire Warlock Endgame Staff: Mang Song’s Lesson is one of the strongest weapon options for a Fire Warlock, providing +5 to All Skills, 30% Faster Cast Rate, mana regeneration, and reductions to enemy Fire, Cold, and Lightning Resistances. This item is guaranteed to have at least -10% to Enemy Fire Resistance and comes with 1os for further customization. Its -7–15% to Enemy Lightning Resistance, -7–15% to Enemy Cold Resistance, and remaining Enemy Fire Resistance roll will vary. Obsession (Unmade: 6os Archon Staff + Runes)+ Versatile Endgame Staff for Sorceresses and Warlocks: Obsession is a powerful two-handed caster runeword that provides +4 to All Skills, 65% Faster Cast Rate, 60% Faster Hit Recovery, increased maximum life, mana regeneration, and strong resistances. It is most commonly used by Sorceresses, but it can also be a strong option for Warlock builds that benefit from its high cast rate and all-skill bonus. This item comes unmade and includes a 6os Archon Staff along with the required Zod, Ist, Lem, Lum, Io, and Nef runes. The base staff’s inherent skill bonuses will vary, and when made, the 15–25% Increased Maximum Life, 15–30% Regenerate Mana, and +60–70 to All Resistances rolls will also vary. Spirit Crystal Sword (35% FCR)+ Perfect Faster Cast Rate Caster Sword: Spirit is a highly useful caster weapon that provides +2 to All Skills, 55% Faster Hit Recovery, Vitality, Mana, and Magic Absorb at a relatively low level requirement. This Crystal Sword is guaranteed to have the perfect 35% Faster Cast Rate roll, making it especially useful for reaching important casting breakpoints. Its +89–112 Mana and +3–8 Magic Absorb rolls will vary. The Oculus | Occy (1os)+ Sorceress Skills and Magic Find Weapon: The Oculus is a versatile Sorceress weapon that provides +3 to Sorceress Skill Levels, 30% Faster Cast Rate, +20 to All Resistances, Vitality, Energy, and 50% Better Chance of Getting Magic Items. It is especially useful for general farming and progression builds that want a strong mix of damage, survivability, and Magic Find. The 25% Chance to Cast Level 1 Teleport When Struck can occasionally reposition your character unexpectedly. This item comes with 1os for further customization. Titan's Revenge (Ethereal, Unidentified)+ Ethereal Lightning Javazon Weapon: Titan’s Revenge is a popular weapon for Lightning Fury Amazons because it provides +2 to Amazon Skill Levels, +2 to Javelin and Spear Skills, Faster Run/Walk, Strength, Dexterity, and Replenishes Quantity. The ethereal version offers higher physical damage, while the replenish modifier allows the javelin stack to recover over time. This item comes unidentified, so its +150–200% Enhanced Damage and 5–9% Life Stolen Per Hit rolls will be revealed when identified. Void (Unmade: 3os Kris + Runes)+ Magic Damage Caster Weapon: Void is a Reign of the Warlock runeword that provides +2 to All Skills, 40% Faster Cast Rate, +10–15% to Magic Skill Damage, Magic Find, and additional points to the Warlock’s Abyss skill. It is a strong option for Hammerdins and can also work well for Echoing Strike Warlocks using the Hex: Purge variation. This item comes unmade and includes a 3os non-ethereal Kris along with the required Thul, Zod, and Ist runes. A non-ethereal base is used so its Level 4 Decrepify charges can be repaired and recharged. When made, the +10–15% Magic Skill Damage, +1–3 to Abyss, and +8–12 to All Attributes rolls will vary. Shields Ars Al'Diabolos (+3 Apoc / 15%+ Fire Dmg / 1os)+ Fire Warlock Skill and Damage Grimoire: Ars Al’Diabolos is a powerful off-hand option for fire-focused Warlocks, providing +2 to Chaos Skills, 25% Faster Cast Rate, increased Fire Skill Damage, Fire Resistance, and additional points to Apocalypse. This item is guaranteed to have +3 to Apocalypse and at least +15% to Fire Skill Damage. Its +170–200% Enhanced Defense, +15–25% Fire Skill Damage, +5–10 Light Radius, +5–10 Mana After Each Kill, and +20–30% Fire Resistance rolls will vary. This item comes with 1os for further customization. Ars Dul'Mephistos (20%+ FCR, -10%+ Enemy MR / 1os)+ Magic Warlock Damage Grimoire: Ars Dul’Mephistos is a strong endgame off-hand for Echoing Strike, Mirrored Blades, and other magic-focused Warlock builds. Its standout stat is -10–20% to Enemy Magic Resistance, which can provide a major damage increase against resistant enemies. It also offers +2 to Warlock Skill Levels, 20–30% Faster Cast Rate, 30% Faster Hit Recovery, and Magic Find. This item is guaranteed to have at least 20% Faster Cast Rate and at least -10% to Enemy Magic Resistance. Its remaining Faster Cast Rate, Enemy Magic Resistance, Enhanced Damage, Attack Rating, Enhanced Defense, and Magic Find rolls will vary. This item comes with 1os for further customization. Ars Tor'Baalos (+4 Blood Boil / 1os)+ Blood Boil Summoner Grimoire: Ars Tor’Baalos is a strong endgame off-hand for Blood Boil summoners and other Warlock builds focused on Demon Skills. It provides +2 to Demon Skills along with bonuses to Demonic Mastery, Blood Boil, Engorge, and Consume. This item is guaranteed to have +4 to Blood Boil. Its +2–3 Demonic Mastery, +2–3 Engorge, +2–3 Consume, +120–150% Enhanced Defense, and 5–10% Damage Reduction rolls will vary. This item comes with 1os for further customization. Herald of Zakarum | HOZ (1os)+ All-Around Paladin Shield: Herald of Zakarum is a strong and versatile shield for Hammerdins, Smiters, Zealers, Fist of the Heavens Paladins, and other Paladin builds. It provides +2 to Paladin Skill Levels, +2 to Combat Skills, +50 to All Resistances, increased blocking, Faster Block Rate, Strength, and Vitality. Its +150–200% Enhanced Defense roll will vary. This item comes with 1os for further customization. Phoenix (Unmade: 4os Monarch + Runes)+ Fire Damage and Sustain Shield: Phoenix is a powerful runeword for fire-focused and physical damage builds. Its fixed -28% to Enemy Fire Resistance increases fire damage, while the Level 10–15 Redemption Aura regularly converts nearby corpses into Life and Mana for strong sustain. It also provides +350–400% Enhanced Damage, increased maximum Fire and Lightning Resistance, and Fire Absorb. This item comes unmade and includes a 4os Monarch along with the required Vex, Vex, Lo, and Jah runes. When made, the Level 10–15 Redemption Aura, +350–400 Defense vs. Missile, +350–400% Enhanced Damage, and +15–21 Fire Absorb rolls will vary. Spirit Monarch (35% FCR)+ Perfect Faster Cast Rate Caster Shield: Spirit is one of the most useful caster shields in the game, providing +2 to All Skills, 55% Faster Hit Recovery, Vitality, Mana, and strong Cold, Lightning, and Poison Resistances. This Monarch is guaranteed to have the perfect 35% Faster Cast Rate roll, making it especially useful for reaching important casting breakpoints. It is also commonly paired with Call to Arms on weapon swap to increase the level of Battle Command and Battle Orders. Its +89–112 Mana and +3–8 Magic Absorb rolls will vary. Spirit Sacred Targe (35% FCR / 45 All Res Base)+ Perfect Faster Cast Rate Paladin Shield: Spirit is one of the most useful caster shields in the game, providing +2 to All Skills, 55% Faster Hit Recovery, Vitality, Mana, and strong Cold, Lightning, and Poison Resistances. This Sacred Targe is made in a perfect +45 All Resistances base and is guaranteed to have the perfect 35% Faster Cast Rate roll. Its +89–112 Mana and +3–8 Magic Absorb rolls will vary. Stormshield (1os)+ High-Survivability Shield: Stormshield is one of the strongest defensive shields in the game, especially for melee and other survivability-focused builds. Its standout feature is 35% Damage Reduction, along with increased blocking, 35% Faster Block Rate, +60% Cold Resistance, +25% Lightning Resistance, and +30 Strength. Its Defense varies based on character level. This item comes with 1os for further customization. Gloves 3/20 Javelin Gloves (+3 Jav Skills / 20 IAS)+ Javazon Damage and Attack Speed Gloves: These magical gloves provide +3 to Javelin and Spear Skills and 20% Increased Attack Speed, making them a strong damage-focused option for Lightning Fury and Charged Strike Amazons. The skill bonus increases the power of the Amazon’s javelin abilities, while the attack speed helps reach faster throwing and attacking breakpoints. They are especially useful for builds that already have enough resistances from the rest of their gear and want to maximize damage. Chance Guards (40% MF)+ Perfect Magic Find and Gold Find Gloves: Chance Guards are popular farming gloves because they provide Magic Find and 200% Extra Gold from Monsters. This item is guaranteed to have the perfect 40% Better Chance of Getting Magic Items roll. Its +20–30% Enhanced Defense roll will vary. Dracul's Grasp+ Life Tap Melee Gloves: Dracul’s Grasp are a strong endgame option for Smiters and other melee builds because of their 5% Chance to Cast Level 10 Life Tap on Striking. Life Tap provides powerful sustain during prolonged fights, especially against bosses and Ubers. The gloves also offer Open Wounds, life leech, Strength, and Life After Each Kill. Their +90–120% Enhanced Defense, +10–15 Strength, +5–10 Life After Each Kill, and 7–10% Life Stolen Per Hit rolls will vary. Laying of Hands+ Physical Damage and Fire Resistance Gloves: Laying of Hands are a strong option for physical damage builds because they provide 20% Increased Attack Speed and a massive +350% Damage to Demons. They are especially effective in areas with large numbers of Demon enemies and also provide +50% Fire Resistance for added survivability. The 10% Chance to Cast Level 3 Holy Bolt on Striking is an additional minor effect. Magefist+ Caster Gloves: Magefist are a popular option for caster builds because they provide 20% Faster Cast Rate, 25% Mana Regeneration, and +1 to Fire Skills. The Faster Cast Rate helps many builds reach important casting breakpoints, while the Fire Skills bonus benefits fire-based builds and can also increase useful skills such as the Sorceress’s Warmth. Their +20–30% Enhanced Defense roll will vary. Trang-Oul's Claws+ Poison and Caster Gloves: Trang-Oul’s Claws are popular caster gloves featuring +20% Faster Cast Rate, +25% Poison Skill Damage, +30% Cold Resistance, and +2 to Curses for Necromancers. They are one of the best glove options for Poison Necromancers, while also being a strong choice for any caster build looking for 20% Faster Cast Rate with added cold resistance. Compared with Magefist, the choice usually comes down to Trang-Oul’s Claws for cold resistance and poison damage, or Magefist for mana regeneration and +1 to Fire Skills. Boots Gore Rider+ Melee Offense Boots: Gore Rider are popular melee boots featuring 30% Faster Run/Walk, 15% Crushing Blow, 15% Deadly Strike, and 10% Open Wounds. The combination of these offensive bonuses makes Gore Rider a strong choice for many physical-damage builds. They can also be upgraded for higher kick damage on Kick Assassins. Smite builds may prefer Goblin Toe when maximizing Crushing Blow, since Deadly Strike does not affect Smite. Sandstorm Trek (Ethereal, Unidentified)+ Versatile Ethereal Boots: Sandstorm Trek featuring 20% Faster Run/Walk, 20% Faster Hit Recovery, +10–15 Strength, +10–15 Vitality, and 40–70% Poison Resist. This pair comes ethereal and unidentified. Ethereal Sandstorm Treks provide significantly higher defense, while their built-in durability repair allows them to be worn normally without breaking. All variable rolls, including defense, attributes, and poison resistance, will be revealed when identified. Tri-Res Boots (30 FRW / 30+ Cold/Light/Fire Res)+ Resistance and Movement Boots: Rare or crafted boots guaranteed to include 30% Faster Run/Walk along with at least 30% Fire Resist, 30% Lightning Resist, and 30% Cold Resist. Poison resistance is not counted toward the tri-res guarantee. The boots may also include additional useful modifiers, but those extra rolls will vary. Feel free to message me for the exact stats of the boots currently in stock. War Traveler (50% MF)+ Perfect Magic Find Boots: War Traveler are popular magic-finding boots guaranteed to have the maximum 50% Better Chance of Getting Magic Items. They also provide 25% Faster Run/Walk, +10 Strength, +10 Vitality, and 15–25 added damage. Their combination of maximum Magic Find, useful stats, and mobility makes them one of the most popular boots for magic-finding builds. All other variable rolls will vary. Wraithstep (+1 Chaos Skills)+ Chaos Warlock Boots: Reign of the Warlock unique boots guaranteed to provide +1 to Chaos Warlock Skills. They also provide 30% Faster Run/Walk and 20% Faster Hit Recovery, making them a strong option for Chaos-focused Warlock builds. The +40–60 Defense, +10–15 Dexterity, and +10–15 Energy rolls will vary. Wraithstep (+1 Demon Skills)+ Demon Warlock Boots: Reign of the Warlock unique boots guaranteed to provide +1 to Demon Warlock Skills. They also provide 30% Faster Run/Walk and 20% Faster Hit Recovery, making them a strong option for Demon-focused Warlock builds. The +40–60 Defense, +10–15 Dexterity, and +10–15 Energy rolls will vary. Wraithstep (+1 Eldritch Skills)+ Eldritch Warlock Boots: Reign of the Warlock unique boots guaranteed to provide +1 to Eldritch Warlock Skills. They also provide 30% Faster Run/Walk and 20% Faster Hit Recovery, making them a strong option for Eldritch-focused Warlock builds. The +40–60 Defense, +10–15 Dexterity, and +10–15 Energy rolls will vary. Belts Arachnid Mesh+ Premier Caster Belt: Arachnid Mesh is one of the premier caster belts, featuring +1 to All Skills, 20% Faster Cast Rate, and 5% Increased Maximum Mana. Its combination of skills and Faster Cast Rate makes it a staple for many caster builds working toward important casting breakpoints. The +90–120% Enhanced Defense roll will vary. Gheed's Wager (Unidentified)+ ROTW Unique Belt — Unidentified: Gheed’s Wager is a Reign of the Warlock unique belt offering Faster Cast Rate, Faster Hit Recovery, Faster Run/Walk, reduced enemy magic resistance, All Resistances, and Extra Gold from Monsters. This belt comes unidentified, so all variable stats will be revealed when identified: 10–20% Faster Cast Rate, 10–20% Faster Hit Recovery, 10–20% Faster Run/Walk, +90–150% Enhanced Defense, -3–7% Enemy Magic Resistance, +5–15 All Resistances, and 44–75% Extra Gold. Goldwrap (30% MF)+ Classic Magic Find Belt: Goldwrap is a classic magic-finding belt featuring 30% Magic Find, 10% Increased Attack Speed, and 50–80% Extra Gold from Monsters. Its combination of Magic Find and gold find makes it a popular choice for farming builds, especially Barbarians running Travincal. The +40–60% Enhanced Defense and 50–80% Extra Gold rolls will vary. Razortail+ Amazon Pierce Belt: Razortail is a popular Amazon belt featuring 33% Piercing Attack, +15 Dexterity, and +10 Maximum Damage. The large Pierce bonus makes it especially valuable for Javazon and other Amazon builds that benefit from attacks passing through multiple enemies. The +120–150% Enhanced Defense roll will vary. String of Ears+ Defensive Melee Belt: String of Ears is a popular defensive belt featuring 10–15% Damage Reduction, 10–15 Magic Damage Reduction, and 6–8% Life Stolen per Hit. Its combination of physical damage reduction and life steal makes it a strong option for melee and other physical-damage builds. The +150–180% Enhanced Defense, 6–8% Life Steal, 10–15% Damage Reduction, and 10–15 Magic Damage Reduction rolls will vary. Thundergod's Vigor+ Lightning Amazon Belt: Thundergod’s Vigor is a popular Amazon belt featuring +3 to Lightning Fury, +3 to Lightning Strike, +20 Strength, +20 Vitality, 20 Lightning Absorb, and +10% Maximum Lightning Resist. It is especially strong for Lightning Javazons and for encounters with heavy lightning damage, including Uber Mephisto. The +160–200% Enhanced Defense roll will vary. Verdungo's Hearty Cord+ Defensive Vitality Belt: Verdungo’s Hearty Cord is a popular defensive belt featuring 10% Faster Hit Recovery, +30–40 Vitality, and 10–15% Damage Reduction. Its combination of vitality, recovery, and physical damage reduction makes it especially useful for survivability-focused builds. It can also help reduce the danger from Nihlathak’s Corpse Explosion when farming Keys of Destruction. The +90–140% Enhanced Defense, +30–40 Vitality, Replenish Life +10–13, +100–120 Maximum Stamina, and 10–15% Damage Reduction rolls will vary. Amulets Highlord's Wrath+ Premier Attack-Focused Amulet: Highlord’s Wrath features +1 to All Skills, 20% Increased Attack Speed, up to 37% Deadly Strike based on character level, and +35% Lightning Resist. Its combination of attack speed and scaling Deadly Strike makes it a top choice for many melee and physical-ranged builds, while the skill bonus and lightning resistance add useful all-around value. Mara's Kaleidoscope (25-29 All Res)+ Powerful All-Around Amulet: Mara’s Kaleidoscope features +2 to All Skills, +5 to All Attributes, and a guaranteed 25–29 All Resistances roll. It is one of the strongest amulet options for almost any build. Physical-damage builds may prefer Highlord’s Wrath or Atma’s Scarab, while Sorceresses using multiple Tal Rasha set pieces may prefer Tal Rasha’s Adjudication. Mara's Kaleidoscope (30 All Res)+ Premium All-Around Amulet: Mara’s Kaleidoscope features +2 to All Skills, +5 to All Attributes, and the maximum +30 All Resistances roll. It is one of the strongest amulet options for almost any build. Physical-damage builds may prefer Highlord’s Wrath or Atma’s Scarab, while Sorceresses using multiple Tal Rasha set pieces may prefer Tal Rasha’s Adjudication. Tal Rasha's Adjudication+ Powerful Sorceress Amulet: Tal Rasha’s Adjudication features +2 to Sorceress Skills, +50 Life, +42 Mana, and +33% Lightning Resist. It is a strong standalone option and is commonly paired with Tal Rasha’s Guardianship and Tal Rasha’s Fine-Spun Cloth for valuable partial-set bonuses, including additional Magic Find. Rings Bul-Kathos' Wedding Band (5% LL)+ Skill and Life Steal Ring: Bul-Kathos’ Wedding Band is guaranteed to have the maximum 5% Life Stolen per Hit. It also provides +1 to All Skills and scaling Life based on character level. It is one of only two unique rings with +1 to All Skills, alongside The Stone of Jordan. While Stone of Jordan focuses on mana, Bul-Kathos’ Wedding Band provides additional life and physical life steal, making it a strong choice for attack-based builds. Dwarf Star+ Gold Find and Fire Absorb Ring: Dwarf Star is a popular gold-finding ring featuring 100% Extra Gold from Monsters, 15% Fire Absorb, +40 Life, and 12–15 Magic Damage Reduction. Its large gold-find bonus makes it a strong choice for Gold Find builds, especially when paired with items such as Goldwrap and Chance Guards. The Fire Absorb also provides valuable protection in fire-heavy areas. The 12–15 Magic Damage Reduction roll will vary. Nagelring (30% MF)+ Classic Magic Find Ring: Nagelring is guaranteed to have the maximum 30% Better Chance of Getting Magic Items. Its low level requirement makes it an excellent early Magic Find option, while the additional +50–75 Attack Rating can also benefit attack-based builds. The Attack Rating roll will vary. Opalvein (4% Fire Dmg / 10 FCR / 6+ Res)+ ROTW Fire Damage Ring: Opalvein is a Reign of the Warlock unique ring guaranteed to provide +4% Fire Skill Damage, 10% Faster Cast Rate, and at least +6 All Resistances. It is a strong option for fire-damage builds, combining increased damage and Faster Cast Rate with useful resistance, Life After Each Kill, and Mana After Each Kill. The +6–8 All Resistances, +1–3 Life After Each Kill, and +1–3 Mana After Each Kill rolls will vary. Opalvein (4% Magic Dmg / 10 FCR / 6+ Res)+ ROTW Magic Damage Ring: Opalvein is a Reign of the Warlock unique ring guaranteed to provide +4% Magic Skill Damage, 10% Faster Cast Rate, and at least +6 All Resistances. It is a strong option for magic-damage builds, combining increased damage and Faster Cast Rate with useful resistance, Life After Each Kill, and Mana After Each Kill. The +6–8 All Resistances, +1–3 Life After Each Kill, and +1–3 Mana After Each Kill rolls will vary. Raven Frost (20 Dex)+ Attack and Freeze Immunity Ring: Raven Frost is guaranteed to have the maximum +20 Dexterity roll. It also provides Cannot Be Frozen, +150–250 Attack Rating, +40 Mana, and 20% Cold Absorb. Its combination of freeze immunity, Dexterity, Attack Rating, and cold protection makes it a strong choice for many melee and other attack-based builds. The Attack Rating roll will vary. Sling Ring (-4% Enemy Magic Res)+ ROTW Magic Penetration Ring: Sling Ring is a Reign of the Warlock unique ring guaranteed to provide -4% to Enemy Magic Resistance. It also provides 10% Faster Cast Rate, +1 to Town Portal, Slows Target by 15%, +10–15 Energy, and 10–20% Magic Find. Its combination of Faster Cast Rate, Magic Find, and reduced enemy magic resistance makes it especially useful for magic-damage caster builds. The Energy and Magic Find rolls will vary. Sling Ring (-5% Enemy Magic Res)+ ROTW Magic Penetration Ring — Perfect Roll: Sling Ring is a Reign of the Warlock unique ring guaranteed to have the maximum -5% to Enemy Magic Resistance roll. It also provides 10% Faster Cast Rate, +1 to Town Portal, Slows Target by 15%, +10–15 Energy, and 10–20% Magic Find. Its combination of Faster Cast Rate, Magic Find, and maximum magic resistance reduction makes it a premium option for magic-damage caster builds. The Energy and Magic Find rolls will vary. Stone of Jordan | SOJ+ Iconic Caster Ring: The Stone of Jordan features +1 to All Skills, 25% Increased Maximum Mana, and +20 Mana. Its combination of a skill bonus and large mana boost makes it one of the most popular rings for caster builds. Stone of Jordan rings can also be sold in-game to help trigger the Diablo Clone event, which rewards the Annihilus charm. Jewels Defender's Bile (Poison -8 Res / +8 Dmg)+ ROTW Colossal Jewel — Poison: Defender’s Bile is a Reign of the Warlock Colossal Jewel guaranteed to provide -8% Enemy Poison Resistance and +8% Poison Skill Damage. It also provides +95 Poison Damage over 1 second and a 1% chance to cast Level 25 Bone Armor when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Defender's Fire (Fire -8 Res / +8 Dmg)+ ROTW Colossal Jewel — Fire: Defender’s Fire is a Reign of the Warlock Colossal Jewel guaranteed to provide -8% Enemy Fire Resistance and +8% Fire Skill Damage. It also adds 20–60 Fire Damage and has a 1% chance to cast Level 25 Blaze when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Defender's Fire (Fire -10 Res / +10 Dmg)+ Premium Colossal Jewel — Fire: Defender’s Fire guaranteed to provide the maximum -10% Enemy Fire Resistance and +10% Fire Skill Damage. It also adds 20–60 Fire Damage and has a 1% chance to cast Level 25 Blaze when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Guardian's Light (Magic -8 Res / +8 Dmg)+ ROTW Colossal Jewel — Magic: Guardian’s Light is a Reign of the Warlock Colossal Jewel guaranteed to provide -8% Enemy Magic Resistance and +8% Magic Skill Damage. It also adds 15–35 Magic Damage and has a 1% chance to cast Level 25 Psychic Ward when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Guardian's Light (Magic -10 Res / +10 Dmg)+ Premium Colossal Jewel — Magic: Guardian’s Light guaranteed to provide the maximum -10% Enemy Magic Resistance and +10% Magic Skill Damage. It also adds 15–35 Magic Damage and has a 1% chance to cast Level 25 Psychic Ward when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Guardian's Thunder (Lightning -8 Res / +8 Dmg)+ ROTW Colossal Jewel — Lightning: Guardian’s Thunder is a Reign of the Warlock Colossal Jewel guaranteed to provide -8% Enemy Lightning Resistance and +8% Lightning Skill Damage. It also adds 1–75 Lightning Damage and has a 1% chance to cast Level 25 Cyclone Armor when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Guardian's Thunder (Lightning -10 Res / +10 Dmg)+ Premium Colossal Jewel — Lightning: Guardian’s Thunder guaranteed to provide the maximum -10% Enemy Lightning Resistance and +10% Lightning Skill Damage. It also adds 1–75 Lightning Damage and has a 1% chance to cast Level 25 Cyclone Armor when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Protector's Frost (Cold -8 Res / +8 Dmg)+ ROTW Colossal Jewel — Cold: Protector’s Frost is a Reign of the Warlock Colossal Jewel guaranteed to provide -8% Enemy Cold Resistance and +8% Cold Skill Damage. It also adds 10–30 Cold Damage and has a 1% chance to cast Level 25 Frozen Armor when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Protector's Stone (Physical -8 Res / 40% ED)+ ROTW Colossal Jewel — Physical: Protector’s Stone is a Reign of the Warlock Colossal Jewel guaranteed to provide -8% Enemy Physical Damage Resistance and +40% Enhanced Damage. It also adds 10–30 Damage and has a 1% chance to cast Level 15 Fade when struck. The 3–5% Experience Gained, 25–50% Extra Gold, and 15–35% Magic Find rolls will vary. Only one Colossal Jewel can be equipped per character. Cold Rainbow Facet (+5% / -5%)+ Cold Rainbow Facet: Unique jewel guaranteed to provide the maximum +5% Cold Skill Damage and -5% Enemy Cold Resistance. It also adds 24–38 Cold Damage. The facet may be either the Level-Up or On-Death version, so the trigger condition and spell may vary, but the guaranteed +5% / -5% rolls remain the same. Fire Rainbow Facet (+5% / -5%)+ Fire Rainbow Facet: Unique jewel guaranteed to provide the maximum +5% Fire Skill Damage and -5% Enemy Fire Resistance. It also adds 17–45 Fire Damage. The facet may be either the Level-Up or On-Death version, so the trigger condition and spell may vary, but the guaranteed +5% / -5% rolls remain the same. Lightning Rainbow Facet (+5% / -5%)+ Lightning Rainbow Facet: Unique jewel guaranteed to provide the maximum +5% Lightning Skill Damage and -5% Enemy Lightning Resistance. It also adds 1–74 Lightning Damage. The facet may be either the Level-Up or On-Death version, so the trigger condition and spell may vary, but the guaranteed +5% / -5% rolls remain the same. Poison Rainbow Facet (+5% / -5%)+ Poison Rainbow Facet: Unique jewel guaranteed to provide the maximum +5% Poison Skill Damage and -5% Enemy Poison Resistance. It also adds 37 Poison Damage over 2 seconds. The facet may be either the Level-Up or On-Death version, so the trigger condition and spell may vary, but the guaranteed +5% / -5% rolls remain the same. Charms Annihilus (20/20/10 Perfect)+ Premium Unique Small Charm: Annihilus is guaranteed to have the maximum +20 to All Attributes, +20 All Resistances, and +10% Experience Gained rolls. It also provides +1 to All Skills, making it one of the strongest all-around charms in the game. Only one Annihilus can be carried in a character’s inventory at a time. Annihilus (Unidentified)+ Unique Small Charm — Unidentified: Annihilus is dropped by Diablo Clone and comes unidentified. When identified, it will reveal +10–20 to All Attributes, +10–20 All Resistances, and +5–10% Experience Gained, along with the fixed +1 to All Skills. Only one Annihilus can be carried in a character’s inventory at a time. Gheed's Fortune (40% MF)+ Unique Grand Charm — Magic Find: Gheed’s Fortune is guaranteed to have the maximum 40% Better Chance of Getting Magic Items roll. It also provides 80–160% Extra Gold from Monsters and reduces vendor prices by 10–15%. The Extra Gold and vendor price reduction rolls will vary. Hellfire Torch (Unidentified)+ Unique Large Charm — Unidentified: Hellfire Torch is obtained from Uber Tristram and comes unidentified. When identified, it will reveal +3 to the skills of one random character class, +10–20 to All Attributes, and +10–20 All Resistances. It also includes the fixed Firestorm proc, +8 Light Radius, and Level 30 Hydra charges. Only one Hellfire Torch can be carried per character. Hellfire Torch - Amazon (17+ Stats / 17+ Res)+ Amazon Hellfire Torch: Guaranteed to provide +3 to Amazon Skills, at least +17 to All Attributes, and at least +17 All Resistances. The attribute and resistance rolls may each range from 17–20. It also includes the fixed Firestorm proc, +8 Light Radius, and Level 30 Hydra charges. Only one Hellfire Torch can be carried per character. Hellfire Torch - Paladin (17+ Stats / 17+ Res)+ Paladin Hellfire Torch: Guaranteed to provide +3 to Paladin Skills, at least +17 to All Attributes, and at least +17 All Resistances. The attribute and resistance rolls may each range from 17–20. It also includes the fixed Firestorm proc, +8 Light Radius, and Level 30 Hydra charges. Only one Hellfire Torch can be carried per character. Hellfire Torch - Sorceress (17+ Stats / 17+ Res)+ Sorceress Hellfire Torch: Guaranteed to provide +3 to Sorceress Skills, at least +17 to All Attributes, and at least +17 All Resistances. The attribute and resistance rolls may each range from 17–20. It also includes the fixed Firestorm proc, +8 Light Radius, and Level 30 Hydra charges. Only one Hellfire Torch can be carried per character. Hellfire Torch - Warlock (17+ Stats / 17+ Res)+ Warlock Hellfire Torch: Guaranteed to provide +3 to Warlock Skills, at least +17 to All Attributes, and at least +17 All Resistances. The attribute and resistance rolls may each range from 17–20. It also includes the fixed Firestorm proc, +8 Light Radius, and Level 30 Hydra charges. Only one Hellfire Torch can be carried per character. Sunder Charm - Renewed Black Cleft (Latent Sunder + Mats)+ Magic Sunder Charm Pack: Everything needed to cube a Renewed Black Cleft, which breaks enemy magic immunity. This pack includes the Latent Black Cleft, a Perfect Diamond, a Mal Rune, and all three required Worldstone Shards (Southern, Deep, and Northern). When crafted, the charm rolls 5–15% to Magic Skill Damage and -5–10% to Enemy Magic Resistance. Reign of the Warlock reworked Sunder Charms so they can be upgraded with up to 5 additional affixes, each drawn from a separate affix group. Alongside its element-specific rolls, the finished charm can also pick up 14–25% Better Chance of Getting Magic Items or 20–55% Extra Gold from Monsters, +10–65 Life or +10–75 Mana, 5–10% Faster Run/Walk or 12–24% Faster Hit Recovery or +3–8 to All Attributes, and Magic Damage Reduced by 5–10 or Damage Reduced by 5–10. Each group can only appear once, so every crafted charm rolls differently. Sunder Charm - Renewed Bone Break (Latent Sunder + Mats)+ Physical Sunder Charm Pack: Everything needed to cube a Renewed Bone Break, which breaks enemy physical immunity. This pack includes the Latent Bone Break, a Perfect Amethyst, a Pul Rune, and a Northern Worldstone Shard. When crafted, the charm rolls +75–100% Enhanced Damage and -5–10% to Enemy Physical Resistance. Reign of the Warlock reworked Sunder Charms so they can be upgraded with up to 5 additional affixes, each drawn from a separate affix group. Alongside its element-specific rolls, the finished charm can also pick up 14–25% Better Chance of Getting Magic Items or 20–55% Extra Gold from Monsters, +10–65 Life or +10–75 Mana, 5–10% Faster Run/Walk or 12–24% Faster Hit Recovery or +3–8 to All Attributes, and Magic Damage Reduced by 5–10 or Damage Reduced by 5–10. Each group can only appear once, so every crafted charm rolls differently. Sunder Charm - Renewed Cold Rupture (Latent Sunder + Mats)+ Cold Sunder Charm Pack: Everything needed to cube a Renewed Cold Rupture, which breaks enemy cold immunity. This pack includes the Latent Cold Rupture, a Perfect Sapphire, a Lum Rune, and an Eastern Worldstone Shard. When crafted, the charm rolls 5–15% to Cold Skill Damage and -5–10% to Enemy Cold Resistance. Reign of the Warlock reworked Sunder Charms so they can be upgraded with up to 5 additional affixes, each drawn from a separate affix group. Alongside its element-specific rolls, the finished charm can also pick up 14–25% Better Chance of Getting Magic Items or 20–55% Extra Gold from Monsters, +10–65 Life or +10–75 Mana, 5–10% Faster Run/Walk or 12–24% Faster Hit Recovery or +3–8 to All Attributes, and Magic Damage Reduced by 5–10 or Damage Reduced by 5–10. Each group can only appear once, so every crafted charm rolls differently. Sunder Charm - Renewed Crack of Heavens (Latent Sunder + Mats)+ Lightning Sunder Charm Pack: Everything needed to cube a Renewed Crack of the Heavens, which breaks enemy lightning immunity. This pack includes the Latent Crack of the Heavens, a Perfect Topaz, a Fal Rune, and a Southern Worldstone Shard. When crafted, the charm rolls 5–15% to Lightning Skill Damage and -5–10% to Enemy Lightning Resistance. Reign of the Warlock reworked Sunder Charms so they can be upgraded with up to 5 additional affixes, each drawn from a separate affix group. Alongside its element-specific rolls, the finished charm can also pick up 14–25% Better Chance of Getting Magic Items or 20–55% Extra Gold from Monsters, +10–65 Life or +10–75 Mana, 5–10% Faster Run/Walk or 12–24% Faster Hit Recovery or +3–8 to All Attributes, and Magic Damage Reduced by 5–10 or Damage Reduced by 5–10. Each group can only appear once, so every crafted charm rolls differently. Sunder Charm - Renewed Flame Rift (Latent Sunder + Mats)+ Fire Sunder Charm Pack: Everything needed to cube a Renewed Flame Rift, which breaks enemy fire immunity. This pack includes the Latent Flame Rift, a Perfect Ruby, an Io Rune, and a Deep Worldstone Shard. When crafted, the charm rolls 5–15% to Fire Skill Damage and -5–10% to Enemy Fire Resistance. Reign of the Warlock reworked Sunder Charms so they can be upgraded with up to 5 additional affixes, each drawn from a separate affix group. Alongside its element-specific rolls, the finished charm can also pick up 14–25% Better Chance of Getting Magic Items or 20–55% Extra Gold from Monsters, +10–65 Life or +10–75 Mana, 5–10% Faster Run/Walk or 12–24% Faster Hit Recovery or +3–8 to All Attributes, and Magic Damage Reduced by 5–10 or Damage Reduced by 5–10. Each group can only appear once, so every crafted charm rolls differently. Sunder Charm - Renewed Rotting Fissure (Latent Sunder + Mats)+ Poison Sunder Charm Pack: Everything needed to cube a Renewed Rotting Fissure, which breaks enemy poison immunity. This pack includes the Latent Rotting Fissure, a Perfect Emerald, a Ko Rune, and a Western Worldstone Shard. When crafted, the charm rolls 5–15% to Poison Skill Damage and -5–10% to Enemy Poison Resistance. Reign of the Warlock reworked Sunder Charms so they can be upgraded with up to 5 additional affixes, each drawn from a separate affix group. Alongside its element-specific rolls, the finished charm can also pick up 14–25% Better Chance of Getting Magic Items or 20–55% Extra Gold from Monsters, +10–65 Life or +10–75 Mana, 5–10% Faster Run/Walk or 12–24% Faster Hit Recovery or +3–8 to All Attributes, and Magic Damage Reduced by 5–10 or Damage Reduced by 5–10. Each group can only appear once, so every crafted charm rolls differently. Skiller - Amazon (Javelin & Spear)+ Javelin & Spear Grand Charm: Guaranteed to provide +1 to Amazon Javelin and Spear Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Paladin (Combat)+ Combat Skills Grand Charm: Guaranteed to provide +1 to Paladin Combat Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Sorceress (Cold)+ Cold Skills Grand Charm: Guaranteed to provide +1 to Sorceress Cold Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Sorceress (Fire)+ Fire Skills Grand Charm: Guaranteed to provide +1 to Sorceress Fire Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Sorceress (Lightning)+ Lightning Skills Grand Charm: Guaranteed to provide +1 to Sorceress Lightning Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Warlock (Chaos)+ Chaos Skills Grand Charm: Guaranteed to provide +1 to Warlock Chaos Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Warlock (Demon)+ Demon Skills Grand Charm: Guaranteed to provide +1 to Warlock Demon Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Skiller - Warlock (Eldritch)+ Eldritch Skills Grand Charm: Guaranteed to provide +1 to Warlock Eldritch Skills. Skillers are commonly stacked in the inventory to add multiple skill levels without using a gear slot. Some may also carry minor secondary modifiers, which will vary. Small Charm (5% All Res)+ All-Resistance Small Charm: Guaranteed to provide +5% to All Resistances. Small charms take up a single inventory square, making them an efficient way to help cap resistances without giving up a gear slot. Some may also carry minor secondary modifiers, which will vary. Miscellaneous Chronicle Bundle (All 99 Runewords + Bases)+ The Ultimate Runeword Library: Everything required to craft every single Runeword in the game, organized and ready to go.
- 99 Optimized Socketed Bases: Carefully selected, commonly used bases for every Runeword — no guesswork, no settling.
- Every Required Rune Pack: Complete, matching rune sets from El to Zod, organized so you can roll all 99 Runewords yourself at your own pace.
- Unlocks the Exclusive Orange Hellfire Town Portal Cosmetic: Rolling all 99 Runewords achieves 100% completion of the Runeword Chronicle and permanently unlocks a blazing orange hellfire portal — its ring crackling with the actual runes of Sanctuary orbiting in living flame — replacing your Town Portal effect on every character on your account, forever.
- Large Inventory Footprint: This is a massive collection spanning approximately 8 storage characters to hold all 99 bases and their matching rune packs.
- Personalized VIP Setup Guidance: Don’t worry about space or getting overwhelmed! If you want, I will gladly meet you in-game, going slowly step-by-step to help you safely socket and craft each of your 99 Runewords so you can easily manage your characters and inventory layout.
Colossal Ancients Statue Set (All 5 Acts)+ Colossal Ancients Statue Set (All 5 Acts): A complete set of all five Colossal Ancient Statues — Talic’s Anguish, Korlic’s Pain, Madawc’s Ire, Bul-Kathos’ Nightmare, and Worusk’s End. These are the required unlock items for the Colossal Ancients, the new pinnacle endgame encounter in Reign of the Warlock. Simply place all five into the Horadric Cube in Act 5 Hell difficulty and transmute to open the red portal to the Colossal Summit. The fight rewards you with a powerful Colossal Jewel — one of the most valuable new items in the game — with the specific jewel determined by which Ancient you defeat last. Statues are extremely rare, each dropping only from their corresponding Terrorized Act Boss, making a complete set a serious time investment to farm yourself. Token of Absolution (x5)+ Character Respec Bundle: A pack of 5 Tokens of Absolution, allowing you to fully reset your stats and skill points to adapt your build. Worldstone Shard Set (All 5 Acts)+ Worldstone Shard Set (All 5 Acts): A complete collection of all five regional Worldstone Shards — Western, Eastern, Southern, Deep, and Northern. Each shard is a consumable item that, when right-clicked, terrorizes every zone in its corresponding Act for the duration of your current game session, scaling monster levels and improving loot potential across the entire region. Whether you need to force a specific Terror Zone for targeted farming, spawn Heralds for Latent Sunder Charm hunting, or simply maximize efficiency across all five Acts, this full set has you covered. Each shard is also a required crafting material for upgrading Latent Sunder Charms into their powerful Renewed versions, making them doubly valuable for any serious endgame player.