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Actual Game
War Wind II
Human Onslaught
1-Click Install
Windows
11, 10, 8, 7, Vista, XP
(SSI 1996)
MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.
WHAT IS INCLUDED This listing includes the original game CD. An on-screen printable manual is also included. The game box is pictured for reference and not included. The jewel case is also not included.
I will also provide a compatibility CD that will allow the game and scenario editor to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit. Note that network play no longer functions.
INSTALLATIONOne step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.
Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.
TECH SUPPORT Rapid response technical support for three years is always an e-mail or phone call away.
In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.
The Game
SSI's War Wind II: The Human Onslaught is a fitting follow-on to War Wind, relating, in exquisite detail, the war-torn saga that has enveloped the distant planet of Yavaun. Silently residing at the edge of the universe, Yavaun, as you may or may not recall, has been beset by decades of civil unrest, immersed in a colossal war that threatens the very fabric of life on the aged planet. Four radically divergent factions - the Tha' Roon, the Obblinox, the Shama'Li, and the Eaggra - have been at odds for some time, enjoined in a genocidal war with but one obvious if reprehensible conclusion. Years have passed since their first world war, and, exhausted by the struggle, the four dissimilar races have temporarily set aside their differences to regroup and recover.
As we soon learn, members of the human race have unknowingly been dragged into the latest conflagration, teleported from their own Arctic hinterland, across the galaxy, and onto Yavaun's savage surface. It seems a scientific expedition, bolstered by a powerful US Marine detachment, was, at the time of its kidnapping, attempting to unearth an otherworldly stone firmly wedged in the polar ice. When the expedition finally freed the stone, a mystical spell, conjured up by powerful necromancers on Yavaun, succeeded in dematerializing then rematerializing the humans and their equipment to their all-new tropical environs.
Essentially, with the introduction of the humans, the plot on Yavaun has now thickened. As we discover, the Tha' Roon and the Obblinox have joined forces, as have the Shama'Li and the Eaggra. Meanwhile, the human faction has somehow managed to splinter into two sects: one tracing the struggle of the human scientists, the other following the exploits of the Marines. As you've no doubt already guessed, each group attempts to rise to power over the other three, employing its own innate characteristics and traits to best its opponents and set the record straight.
As was the case before, War Wind II infuses an intriguing RPG element into the somewhat staid real-time wargaming genre. Player characters are selected prior to mission start-up and must locate and acquire various objects scattered about the map, storing, using, or exchanging these items to suit the victory conditions or improve their overall status. And, while your forces must continually do battle with indigenous life forms and other hostile creatures haphazardly mingling amidst the tropical landscape, there are situations where your player characters must holster their weapons and interact with various non-player characters to gain invaluable information. To keep the game fresh and appealing, new units - such as the Overlord's two-headed giants - have been integrated into the original order of battle, which helps to flesh out the world of Yavaun apart from what we already know. Like any ambitious title, there are a few niggling problems that tend to complicate gameplay. For instance, the Marine units, clad in olive drab uniforms, are especially difficult to discern as they saunter about in the bright green foliage. Time and again, I lost track of these units when they intermingled with the lush green flora. And, although the interface is intuitive, War Wind II utilizes a fairly complex method of highlighting units. Instead of selecting and deselecting multiple units with a single mouse click, I was often forced to repeat certain commands because I had inadvertently clicked on more than one unit with the impromptu group command.
Four campaigns - comprising over 46 imaginative scenarios - help to tell the all-new saga engulfing the world of Yavaun. Together with a robust scenario editor War Wind II, in the final analysis was one of the most entertaining titles of 1997.
Note: My compatibility CD does not alter the retail game or bypass copy protection. It allows the original media to install and run correctly on any recent version of Windows.