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Developed by Capstone Software and published by IntraCorp in 1995, Witchaven: Dare to Enter... is a dark-fantasy first-person action game that sends the knight Grondoval into the volcanic Island of Char to confront the witches of Witchaven and the monsters guarding their lair. Combat emphasizes swords, axes, morning stars, bows, and magic rather than conventional firearms, with weapons that can wear down and break, experience-based character progression, potions, armor, spells, traps, hidden chambers, and 25 levels of dungeon-like exploration. The campaign is complemented by network and modem multiplayer, while the early Build engine supports jumping, ducking, flying, and more open first-person movement than many contemporaries.
Witchaven: Dare to Enter... holds an important place in first-person game history as the first officially licensed commercial title released using Ken Silverman's Build engine, preceding the engine's better-known use in Duke Nukem 3D (1996), Blood (1997), and Shadow Warrior (1997). Capstone's design also pushed the Doom-era formula toward a fantasy melee/RPG hybrid through leveling, spell access, weapon durability, and close-quarters combat. Its production was distinctive as well, with enemies created from photographed clay models and weapon imagery digitized from physical props, giving the game a grim, tactile visual identity that stands apart from many sprite-based shooters of the period.
Collectors interested in Witchaven: Dare to Enter... may also want to explore Witchaven II: Blood Vengeance (1996), the direct sequel; Heretic (1994), a dark-fantasy first-person action game built around weapons and magic; Hexen: Beyond Heretic (1995), which deepened fantasy first-person combat with classes, melee weapons, spells, and interconnected hubs; Strife: Quest for the Sigil (1996), another notable shooter/RPG hybrid; Stonekeep (1995), a first-person fantasy dungeon crawler focused on atmospheric exploration and close combat; and The Elder Scrolls II: Daggerfall (1996), a much broader first-person fantasy RPG built around character progression, dungeon exploration, and melee or magical combat.
Disclaimer: This game is sold as-is and is intended primarily for collectors; functionality cannot be guaranteed. PC games may have internal contents (jewel case/manual/inserts) that shift or rattle inside the box from the factory due to original packaging methods and age. By purchasing this item, you acknowledge and accept the condition as shown in the provided photos and understand that additional defects or imperfections may exist. All packages are insured, sealed in a cellophane bag, wrapped in bubble wrap, and shipped in a box for maximum protection. If you need any additional details, please message us before buying so there are no assumptions.
Seller Note: The box has heavy overall wear. Crushing damage to the back panel has caused severe inward warping across the rear of the box. The crushing and warping may appear more pronounced under different lighting or when viewed from certain angles, so please review the photos closely for the full condition.